Overcharged
Made in 3 hours for Trijam #273 on the theme "Power surge".
How to play:
- Move with WASD or arrow keys.
- Grab one battery to get charged and be able to jump holes.
- Grab another battery to get overcharged: Jump further but move constantly (unless you hold a direction against a wall)
Assets:
- Robot sprite and animations
- Dungeon tileset
- Holes in the ground
- Battery
- Key
- Music by Eric Matyas www.soundimage.org
- Door open SFX from https://pixabay.com/
- Other SFX made with jsfxr
Full gameplay walkthrough:
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Florian Castel |
Genre | Puzzle |
Made with | Paint.net, Unity |
Tags | 2D, Pixel Art, Robots, Singleplayer, Top-Down |
Average session | A few seconds |
Inputs | Keyboard |
Download
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Click download now to get access to the following files:
Overcharged_Windows.zip 31 MB
Overcharged Windows Jam.zip 31 MB
Comments
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Very cool and interesting, I love the fact that even though it sometimes feels too difficult, there's some "buffer" mechanics that I could use to make it easier like forcing the robot to stay next to a wall by holding a button or after jumping, forcing a direction by holding a button. These tactics really help when using the overcharged robot.
Very cute game! I really enjoy the shift between the taking your time with each move to the frantic don't die and make it to the exit. It makes creates a cool player decision to either plan their route ahead of time (and be able to execute it) or just wing it and hope you are able to avoid crashing into spikes or falling in holes.
The game is really fun and I love the character design :> Thank you for your effort!!