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Very cool and interesting, I love the fact that even though it sometimes feels too difficult, there's some "buffer" mechanics that I could use to make it easier like forcing the robot to stay next to a wall by holding a button or after jumping, forcing a direction by holding a button. These tactics really help when using the overcharged robot.

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Very cute game! I really enjoy the shift between the taking your time with each move to the frantic don't die and make it to the exit. It makes creates a cool player decision to either plan their route ahead of time (and be able to execute it) or just wing it and hope you are able to avoid crashing into spikes or falling in holes.

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The game is really fun and I love the character design :> Thank you for your effort!!