Split Push
Split Push
Push boxes, solve puzzles and shift the Balance! Push the boxes onto the targets. But be careful! Moving between the two game windows shifts the balance of the game.

Context
This game was created in about a week for Gamedev.js Jam 2025 on the theme "Balance". The game uses the engine Phaser 3 and is written in TypeScript.
Controls
- Arrow Keys or WASD: Move the character.
- R: Restart the current level.
- U: Undo last move.
Assets used
- Music BRAIN TEASER 3 by Eric Matyas - www.soundimage.org
- All the visuals and sound effects were created by me.
Source code
The source code is available on my GitHub: https://github.com/CASTEL-Florian/SplitPush-GameDevJs2025
Gameplay video
If you want to see the solution of the puzzles, watch the gameplay video!
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.8 out of 5 stars (6 total ratings) |
Author | Florian Castel |
Genre | Puzzle |
Tags | 2D, Singleplayer, Sokoban, Top-Down |
Download
Download
game.zip 2.8 MB
Comments
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Neat concept and clever levels!
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Sounds like a fun game that requires quick thinking and strategic planning!
You look like the type of person who'd enjoy this jam: WOW JAM
They have a very interesting platform and are even offering prizes xD
Nice game, I like the mechanics but as usual the experience is very short. Congratulations and good luck in the jam. Can you believe that you didn't win the last GoodWare Game Jam? I don't understand the criteria XD
Thanks a lot! I'm really glad you enjoyed the mechanics. Honestly, if people feel the game is too short, I take that as a good sign. It means they wanted more, which is always encouraging 😊
And hey, we actually got 1st place in the public ratings in the GoodWare Game Jam, so it definitely still feels like a win! Thanks again for the support!
Exactly, we want more levels. I don't enjoy a game that ends in 5 minutes. Maybe one day we'll see a full game from you.
Thank you for sharing! If you want to see the rest of the puzzles, I' uploaded a solution video on the itch page :)
Is it weird that I found the bonus and final levels easier than the second-to-last level? (at least, I think it's the second-to-last one - there's no level select to verify the order)
I felt that the solution of the bonus level was a lot less intuitive than the other levels. Of course, you can get lucky and solve it quickly but it's easy to get stuck on it.
Every time I say "no more block-pushing games", someone comes up with a variant that's too clever to set aside. This is one of them. Solid level design, plus an interesting new take on the theme.